At The Perfect Storm you will experience a wide range of break out activities. As the main goal is to build your next prototype on the expertise and inspiration of the international speakers and participators, there are five rounds of Campfire Sessions. In these short reflective activities, you will gather round an actual campfire to share stories and get inspired by leading innovative educators. Get to know their deepest feelings about real breakthrough experiences they had and get insight on their main topic.

Marc Lewis
Marc LewisQ&A Meet Up
Keynote speaker Marc runs a school, teaching young adults how to think, how to work in teams, how to take responsibility, how to build resilience, and how to master a craft. He will sit down at his own campfire to bring more of his ideas about education to your team. Learn about a ‘formula for creativity’ and ask your questions, so you can take his ideas to your own innovation challenge.
Willem-Jan Renger
Willem-Jan RengerLudodidactiek
In his keynote Willem-Jan will focus on ‘regisserend ontwerpen’, an inspiring and effective Design Thinking practice to tackle social innovation. He is also founding father of ‘ludodidactiek’. A way af applying game design principles in education. Warning: this is not gamification! It’s about the techniques game designers use to immerse players in an inspiring and challenging world, where they fail a lot and learn even more.
Keimpe de Heer
Keimpe de HeerExperience Design Tools
In this Campfire Session Keimpe introduces the broad context of Experience Design (UX) and provides you hands-on instruments for Learning Experience Design. UX is not limited to the design of web interfaces. UX is a design research discipline aiming to capture and design human experiences with system interactions. In this session Keimpe demonstrates how to effectively apply UX within teaching and learning contexts.
Frank Evers
Frank EversThe art of ignorance
Immersion and synthesis is about dealing with your unknown unknowns. Often quite harsh when working on wicked problems. How might we come up with questions about things outside our system we don’t know even exist? Or open our eyes for the perspectives we don’t see (yet). How might we formulate our own design or learning questions. Frank will spark you with questioning strategies for designing deep learning experiences.
Stan van Ginkel
Stan van GinkelPresenting in front of a virtual audience
Stan is a Curriculum Designer, Teacher Educator and Educational Researcher. Feedback is an essential characteristic of the learning environment to develop academic and communication competencies. How might we use innovative technologies, such as Virtual Reality, to increase the quality of feedback in order to foster students’ oral presentation competence? This campfire session focuses on discussing the added value of Virtual Reality for educational practice based upon a recently conducted experimental study in the context of a Dutch university.
Bob Hofman
Bob HofmanFrom Learner to Leader
Bob’s story is about The Global Teenager Project (GTP), where children from around the world practice collaborative learning through real life challenges in virtual classes. This learning “brings the world together”. He will show learning strategies peer-, self- and formative assessment with the fabulous tool peerScholar that allows students across the world to share in deep meaningful learning experiences.
Join Bob and feel how passion in learning combined with smart technology use can change ‘Today’s Learners into Tomorrow’s leaders’.
Harry Rorije
Harry RorijeChat bots
How might we give teachers more time for students by using chatbots with Artinficial intelligence, Machine Learning and Natural Language Processing? In this session, you will experience how students receive on-demand answers on questions from the Helpr-bot the first pedagogical chatbot in the world!
Campfire host is change-agent Harry, who is leading several innovation projects at the HU.
Jaap Koelewijn
Jaap KoelewijnChat bots
Jaap is guiding and tutoring adolescent students with learningdisabelities. From his experience he created Helpr, the worlds first pedagogical chatbot that give students on-demand answers on questions concerning homework!
Zina Heikamp
Zina HeikampLeading towards Learner Autonomie
Zina is inspiring front runner in the New Pedagogies for Deep Learning (NPDL) network. A global learning community collaborating to design Deep Learning Experiences. Zina asked her teachers: “Why on earth did you get up this morning and drove all the way up to this school?” A deep immersion and problem finding started. She will illustrate how problem finding and deep learning design helped her school to enter the next level.
Felix van Vugt
Felix van VugtCreative Team Flow
Felix is currently working for the Utrecht University of Applied Sciences as Project Leader Lesson Study and Senior Lecturer Pedagogy. He started his career as a social science teacher in secondary education. His motivation is supporting teachers to become inspiring teachers. He sees Lesson Study as a powerful instrument in achieving this, because it fosters teachers’ agency and focusses on pupil learning. In his free time he plays different instruments: the piano and the squash racket.

Erik van der Werf
Erik van der WerfCreative Team Flow
Erik is a teacher with 20 years’ experience in helping children find their own way on the challenging but also inviting path of creativity. The most important skill of his teaching trade is to usher clarity with the purpose of stimulating self-belief in the own abilities. He achieves this by confronting the pupils with stimulating and daring assignments in which they can exhaustively use their fantasy. His current employer is the Leidsche Rijn College in Utrecht.
He will co-host the campfire ‘Creative Team Flow’.
Hanneke de Graaff / Annet Willigenburg
Hanneke de Graaff / Annet Willigenburg Challenge Game
Educators Hanneke and Annet are inspiring learning experience designers. They use a prototyping approach to design thinking in the curriculum of their school. They worked with students on several iterations of “the Challenge Game”. In Campfire Session “Prototyping the Challenge Game”, they will share their experiences.
Sonja de Hair
Sonja de HairCreative Team Flow
Researching, clearing and discovering materials and techniques. Making connections, inventing solutions and discover beauty in ordinary things. Experiencing the learning process together. That is Sonja’s motivation to be an artist and a teacher. She provides the tools stimulating students to translate their feelings and thoughts into spatial or other visual work.
Micah Hrehovcsik
Micah HrehovcsikGame and Experience Design
Micah Hrehovcsik researches applied game design. He worked on known franchises, such as the Mutant Teenage Ninja Turtles. At the HKU University of the Art Utrecht’s innovation studio he worked as a game design researcher on several pilot projects to demonstrate the cutting edge use of game design thinking in the domains of health, education and safety.
Joris Koot
Joris KootEducational Escape Room Design
How exciting would it be to be locked up by your crazy teacher. The only way out is to use your knowledge and skills. And the clock is ticking…
Biology teacher Joris Koot initiated Escape the Classroom in 2015 with his colleague Anne de Groot.
Students are trapped in a room with all kinds of educational puzzles. Joris will share his ideas behind this successful practice. Come and play at the campfire!